You're the breeze, you're the cloud, you're the sunshine touching the ground. You're the gleam in their eyes, when they cherish how the grass is green, and how the plants grow. You're the one making sure the water - and life - gets where it needs to go. If only you could stop the others from doing the same... As the rain clears, the humans sniff the air and gently smile. Knowing you've been there doing the good work. They call you... Petrichor.
Petrichor is a highly interactive board game, playable by 1-4 people (up to 5 with the expansion, see below). It's an action selection/area influence game, with 4 simple actions which interact with the various fields in ever surprising ways. The players move clouds with water droplets, and then rain those droplets onto specific fields, to make sure they have the right amount of water for the Harvest. During a Harvest, crops that have been watered enough are scored! Players are able to influence when, and how often the harvest happens. Players need to strike a fine balance between maintaining control of the different fields as well as influencing Harvest, to make sure the two come together in the optimal time.
Our playtesters said it is "like Dominant Species in a fifth of the time"; the game's tightly interlocked and thematic mechanisms provide excitement, lots of interaction, and field-watering fun!
Designed by David Chircop, the designer of ...and then we held hands and Pursuit of Happiness, with additional development and a challenging, full solo mode added by David Turczi ([redacted], Anachrony, Days of Ire: Budapest 1956), and published by the team that brought you titles such as Vengeance and Posthuman.
Petrichor: Flowers is an expansion that emerged naturally during playtest and development. It includes 3 new field types - the titular flowers, and enough components to play the game with 5 players. It will be sold separately after the campaign, but backers supporting at the Thunderstorm level will be able to get it now with a discount (and no extra shipping).
Note: some stretch goals may have the "Thunderstorm" icon next to them, those are only available for people backing at the Thunderstorm level as they'll be included in the expansion box.
- Highly interactive - Every move affects the state of the board, every move is a chance to throw some water into the other player's engine - quite literally.
- Beautiful art - From the magical hands of Daniela "iella" Attard comes this both realistic and fable-like presentation of plants, weather, and many many water droplets.
- Easy to teach, hard to master - Only 4 actions and 4 weather effects to teach, yet the interactions between these and the players themselves create an ever-deepening game driven by the players’ choices.
- Engaging solo play - Designed to simulate an opponent on a smaller, even tighter play area, with surprisingly large replayability; the solo mode was playtested rigorously and we provided rules for several levels of difficulty.
- Quirky theme - Just tell your friends you're playing "competitive raining" next and watch their faces.